1.Mencari Luas dan Keliling SEGITIGA:
package 30411199;
public class segitiga extends javax.swing.JFrame {
float alas,tinggi,L,K;
public segitiga() {
initComponents();
}
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
alas = Float.parseFloat(jTextField1.getText());
tinggi = Float.parseFloat(jTextField2.getText());
L= (float) 0.5 * (alas*tinggi);
jTextField3.setText(String.valueOf(ls));
K = (float) 3* alas;
jTextField4.setText(String.valueOf(kl));
}
}
hasil :
2.Mencari Luas dan Keliling PERSEGI PANJANG :
package 30411199;
public class persegipanjang extends javax.swing.JFrame {
int panjang,lebar,L,K;
public persegipanjangp() {
initComponents();
}
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
panjang = Integer.parseInt(jTextField1.getText());
lebar = Integer.parseInt(jTextField2.getText());
L = panjang*lebar;
jTextField3.setText(String.valueOf(ls));
K = 2*(panjang+lebar);
jTextField4.setText(String.valueOf(kl));
}
}
hasil :
3.Mencari Luas dan Keliling LINGKARAN :
package 30411199;
public class lingkaran extends javax.swing.JFrame {
float jari,L,K;
public lingkaran() {
initComponents();
}
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
jari = Float.parseFloat(jTextField1.getText());
phi = (float) 3.14;
L = phi*(jari*jari);
jTextField3.setText(String.valueOf(ls));
K = 2*(phi*jari);
jTextField4.setText(String.valueOf(kl));
}
}
hasil :
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